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Cory Ledesma and Bryan Williams better thank their lucky stars that they have the WWE brand to work with, and the audience they need to satisfy are easy to please kids who only cares that they have 50 different versions of each and every single one of Cena's moves in his rather limited arsenal. That's not saying much really, as every Smackdown since SvR2006 have regressed through "innovations" that were poorly executed, most likely due to the poor direction of the project managers. Many have praised the game being a markedly improved product compared to years past. Not everyone wants to play as Sheamus or Triple H. RTW mania mode was fun, but the lack of storyline options compared to years before was simply stupid. The roster, while standard fare, is less impressive since they revealed the DLC characters already, indicating that it's likely the characters are already on the disc, and can be unlocked through a purchase code. AI's difficulty is still adjusted by the amount of reversals they do, rather than the in-ring psychology that they possess.
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Hit detection is still consistently non existent at times. Many major moves from the past were removed in favor of 20 different variations of the punches and toe kicks your favorite superstar does, all of which appear slightly different at most. The creation suite while expansive, is evidently stagnant in many aspects, despite the new CAA addition. The game out of the box is glitchy and bug ridden. The Less of a revamp, more of an incorporation of features that they removed from SvR2006. Less of a revamp, more of an incorporation of features that they removed from SvR2006. Obviously due to how rapid they fire out these games, testing has been fairly poor as usual so their a few glitches here and there, but there's no more than usual. Also the targeting system has improved, it's still not flawless but you generally aims for whomever you point the control stick at. The new comeback mechanism is good, and the WWE Universe mode just keep getting better and better. The AI seems far more intelligent, if you're in a 3 on 1 situation in a Elimination chamber he'll try to avoid you until his friends come. The new body part targetting system is a great start and I hope they build on this adding more moves to it in future, but it does add extra to the strategy of trying to make your opponent submit, and the reversal system is much better than it has been in years, making for really interesting player vs player matches. But just like with the Fifa series, although the improvements aren't apparent right off the bat, you'll have trouble ever going back and playing the other ones.
Wwe 2k 12 series#
I think to truly appreciate this game you need to go into it very aware that it isn't the reboot to the series we've been waiting for. I think to truly I originally reviewed this game as 6, but as it was a gift I forced myself to play it more and it's really grown on me. I originally reviewed this game as 6, but as it was a gift I forced myself to play it more and it's really grown on me. Players also have the ability to target specific limbs during matches and perform submissions through a new "Breaking Point" submission minigame … Expand New "wake up taunts" bring a downed opponent to their feet for a finishing move (such as Randy Orton pounding on the ground before his RKO finishing maneuver).
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A new feature called "Dynamic Comebacks" will give players on the verge of losing the opportunity to successfully hit a combination of moves to gain two finishing moves. In addition, the ability to store finishing moves has returned. The game's artificial intelligence has also been adjusted to prevent players from overusing the same move. Similarly, the pinning meter from the past games has been reworked to make it more difficult to kick out as a wrestler takes more damage. Players now have a window of opportunity to attack while still in a downed state and can also interrupt moves and Royal Rumble eliminations with attacks. Characters now perform different moves based on their opponent's current physical state. Characters now perform different moves based on their opponent's current The weak/strong grapple system from the past games has been removed. The weak/strong grapple system from the past games has been removed.